首页> 外文OA文献 >Integral-Partial Differential Equations of Isaacs' Type Related to Stochastic Differential Games with Jumps
【2h】

Integral-Partial Differential Equations of Isaacs' Type Related to Stochastic Differential Games with Jumps

机译:Isaacs型的积分 - 偏微分方程   具有跳跃的随机微分对策

代理获取
本网站仅为用户提供外文OA文献查询和代理获取服务,本网站没有原文。下单后我们将采用程序或人工为您竭诚获取高质量的原文,但由于OA文献来源多样且变更频繁,仍可能出现获取不到、文献不完整或与标题不符等情况,如果获取不到我们将提供退款服务。请知悉。
获取外文期刊封面目录资料

摘要

In this paper we study zero-sum two-player stochastic differential games withjumps with the help of theory of Backward Stochastic Differential Equations(BSDEs). We generalize the results of Fleming and Souganidis [10] and those byBiswas [3] by considering a controlled stochastic system driven by ad-dimensional Brownian motion and a Poisson random measure and by associatingnonlinear cost functionals defined by controlled BSDEs. Moreover, unlike theboth papers cited above we allow the admissible control processes of bothplayers to depend on all events occurring before the beginning of the game.This quite natural extension allows the players to take into account suchearlier events, and it makes even easier to derive the dynamic programmingprinciple. The price to pay is that the cost functionals become randomvariables and so also the upper and the lower value functions of the game are apriori random fields. The use of a new method allows to prove that, in fact,the upper and the lower value functions are deterministic. On the other hand,the application of BSDE methods [18] allows to prove a dynamic programmingprinciple for the upper and the lower value functions in a verystraight-forward way, as well as the fact that they are the unique viscositysolutions of the upper and the lower integral-partial differential equations ofHamilton-Jacobi-Bellman-Isaacs' type, respectively. Finally, the existence ofthe value of the game is got in this more general setting if Isaacs' conditionholds.
机译:本文借助后向随机微分方程(BSDE)的理论研究具有跳跃的零和两人随机微分游戏。通过考虑由广告维布朗运动和泊松随机测度驱动的受控随机系统,并结合受控BSDE定义的非线性成本函数,我们对Fleming和Souganidis [10]的结果以及Biswas [3]的结果进行了概括。而且,与上述两篇论文不同,我们允许两个玩家的允许控制过程取决于游戏开始之前发生的所有事件。这种相当自然的扩展允许玩家考虑这些较早的事件,并且更容易得出动态编程原理。付出的代价是成本函数变成随机变量,因此游戏的上,下值函数也是先验随机域。使用新方法可以证明实际上,上,下值函数是确定性的。另一方面,BSDE方法的应用[18]允许以非常简单的方式证明上层和下层函数的动态编程原理,以及它们是上层和下层函数唯一的粘度解的事实。汉密尔顿-雅各比-贝尔曼-艾萨克斯类型的低阶积分偏微分方程。最后,如果以撒的条件成立的话,那么游戏价值的存在就是在这种更普遍的情况下得出的。

著录项

  • 作者单位
  • 年度 2010
  • 总页数
  • 原文格式 PDF
  • 正文语种 {"code":"en","name":"English","id":9}
  • 中图分类

相似文献

  • 外文文献
  • 中文文献
  • 专利

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号